

The Hunter is a interactive game experience that prompts users to fully explore the entirety of Huntington in an innovative way. Users can add various botanical species into their hunt list and try to find these “targets “ in Huntington with the helping clue written in riddle. Once users find the species, they could then learn deeper knowledge about these species in Hunter. Such “treasure hunt” experience makes people enjoy and learn more from their visit to Huntington without any boring reading but fun game.
​Final Prototype I Web
Task: use filter to find Camellia Garden, add Blue Flower to list "task 3", check it out in My hunt list
​Final Prototype I Tablet

​Final Prototype I Mobile
IA map for Web

IA map for Phone
IA map for Tablet


Task: Go to Task 2 in my hunt list, choose to look for the first three flowers, solve the yellow flower and check it out
Task: Look for more details about Red Rose, look at other people's pictures of Red Rose, Look at where you had found this in Huntington
Motion Studies 3
Motion Studies 2
Motion Studies 1




Process I Low-Mid-High Wireframes
The 3 wireframes I developed before High Fidelity really helped me to figure out the final wireframes a lot. The game concept also has changed during these wireframes through many user tests and critiques. The low fidelity has the augmented reality concept and it wanted people to play on three devices, which loses the focus. The Low-Mid Fidelity dos not have strong pre and post experience and the during is way too complicated. The Mid Fidelity is really when I have something very similar to the final. The use of side bar is also changed though. The color was also not blue but yellow during mid. It is actually the first two wireframes that made the simplification which is the key for my feature. The Mid figures out the best way of displaying content. Mid Fidelity shows detailed but critical problem: graphic problem on both phone and tablet, the microinteraction problem and layout problem on web, and small user flow problem on phone and tablet.
Process I FeedBack
First reaction: Is this a Game?---Naming helps
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Web: better to show the landing with Game rules first, Map second
Phone: Really easy to click through (very natural)
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Tablet: Not sure what “Make a puzzle” means, maybe just leaving plant info (enough for her) not fond of tablet(post experience) for game
Process I Prototype User Test
Test User:
Maddie
Age: 20
Graphic Design Major
Field trip and travel around
